Graphics Prose — Thoughts on Graphics

Thursday, August 27, 2020

Cool WebGL stuff, 2020-08-27

 Cool stuff from around the web, discovered by Khronos' WebGL working group.

  • Line integral convolution by @rickyreusser
  • Victorian Monobike by @gabshega
  • Interactive Path Tracing in WebGL 2.0 by @HOVER3D
  • luv by @ycwhk
  • University of Denmark’s Future Education project (see also @Supermoos’ tweet)
  • PlayCanvas Engine v1.34.0 released
  • InstancedMesh experiment by @MaxenceClt
  • Voice your support for MDN
  • Mack R series semitruck by Veaceslav Condraciuc
  • xeokit 1.3.9 released
  • Analytic ray-surface intersection test by @eddbiddulph
  • Real-time water caustics by @martinRenou
  • Cloud 3D texture / volume exploration by @mrdoob and @thespite
  • Three.js r120 released
  • Platen Press by Benjamin Gallegos
  • Warped Extruded Skewed Grid by Shane
  • Trinity -- a programmable 3D GPU (WebGL) fluid simulator by @jamportz
  • WebXR Haptics by @fernandojsg
  • Coder in the Swamp by @aqro
  • Planar Reflections in PlayCanvas by @xik_le
  • Sentaro Bot Number 5 by @the3dninja
  • Super Starfury by @hangarb

Posted by gfxprogrammer at 4:14 PM No comments:
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Thursday, August 13, 2020

Cool WebGL stuff, 2020-08-13

 Cool stuff from around the web, discovered by Khronos' WebGL working group.

  • Filtering of cos(x) functions by @iquilezles
  • PlayCanvas reaches 100% glTF 2.0 spec compliance, open-sources viewer app
  • Gold-plated maelstrom of chaos Milkdrop preset in Butterchurn by @Flexi23
  • Rolfsen Knot Table up to 7 crossings by @74WTungsteno
  • Attack of the Killer Bunnies by ericbroberic, MisplayJ, albinochicken, Brian Sweet, zhixson
  • Plan to turn on WebGL 2.0 in Safari Technology Preview in early September by @grorgwork
  • Explorations with 3D Textures and Instancing by @mrdoob
  • New Frontier Chapel by @el_djanki
  • Sakudari Kannon (Buddhist temple) Japan by @fuji_3DCG
  • Shader-calculated generated tile height in geo-three by @tentonej
  • Parallax physics toy by @mlperego
  • Sketchfab embed showing off power of Modo on @TheFoundryTeam website
  • Leviatan by Gabriel Gonzalez
  • Not strictly WebGL but a huge performance boost: content-visibility: the new CSS property that boosts your rendering performance by @vmpstr
  • WebXR Hands in PlayCanvas by @mrmaxm
  • PlayCanvas Engine 1.33.0 released
  • Truck accident photogrammetry scan
  • WebXR Controllers project in PlayCanvas by @mrmaxm
  • Raymarching shaders by @ggsimm


Posted by gfxprogrammer at 5:33 PM No comments:
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