Graphics Prose — Thoughts on Graphics

Thursday, February 11, 2021

Cool WebGL Stuff, 2021-02-11

 Cool stuff from around the web, discovered by Khronos' WebGL working group.

  • Raised garden bed designer in react-three-fiber by @lojjic
  • Backpack by D.art
  • Winter Girl by Jakob Scheidt
  • Mantis - NASA 2030 Space Program by /David_Young
  • IFC models running on a 4-year-old iPhone
  • SIREN network representing SDF in a shader by @Michael_Moroz_
  • Unlimited Morph Targets in Babylon.js by @deltakosh
  • MSM-07_Z'GOK model kit by giobiancoFB
  • MatCaps notebook by @MAKIO135
  • Cornell Box Ray Tracing by @UkskSan
  • E.C.H.O. by @active_theory
  • Powder: Ski down an infinite mountainside in WebXR by @wwwtyro
  • Paint Streams by michael0884
  • OpenCascade Parametric Roof by @bitbybit_dev
  • Status of WebXR by @zeh
  • Contact @AlaricBaraou about accessibility issues with WebGL
  • plockle.com VR puzzle game
  • Multi-scale Turing Pattern Finger Painting by @rickyreusser
  • ffmpeg recording support for sketches by @mrdoob
  • Shadertoy Feb 7 featured shaders
  • WebXR support for PlayCanvas’ Vehicle Physics demo
  • Snake Plissken by ptibogvader
  • PlayCanvas Engine v1.39.0 released
  • Dry Ice 2 by xjorma
  • model-viewer v1.5 released
  • Playing with lights and colors by @0xca0a
  • New sokol version released by @FlohOfWoe
  • Load-time generation of USDZ from glTF
  • Tilt Brush - Grounded by @joseit
  • Posted by gfxprogrammer at 5:49 PM
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