Cool stuff from around the web, discovered by Khronos' WebGL working group.
- WEBGL_multi_draw: ~10-20% CPU perf improvements, but more importantly save 50-80% of mesh data on the GPU and finally am able to implement culling or LODs efficiently. (Only on non-threaded environments, though, as the extension expects non-shared memory as mentioned on the emscripten PR also).
- https://mars.nasa.gov/mars2020/timeline/landing/entry-descent-landing/
- https://mars.nasa.gov/mars2020/spacecraft/rover/
- Three.js: from 2D canvas rendering engine to visualizing NASA’s Perseverance Rover landing
- <model-viewer> visualizing the first helicopter on Mars!
- NASA also used WebGL (and it looks like Verge3D) to visualize their earlier Curiosity rover: https://eyes.nasa.gov/curiosity/